Resource Explorer

GAC can be used for multiple purposes:

  • to customize a already-existing 3d asset

  • to create a new asset by piecing together a collection of primitives

The resource explorer tool lets you pull shapes & models into the scene by dragging and dropping them one by one:

drag and drop a resource into the scene

Supported Formats

Formats are guessed from file extensions.

  • for 3d models: obj, glb, gltf

  • for 2d textures: png, jpg/jpeg

Same Data - Multiple Views

The View drop-down let you select how you want to navigate your resources:

  • with a tree view like a file-system

  • with a grid of icons, to get a larger preview of each resource

Importing resources

A resource must be imported before it can be used in the app. Importing a file means registering the its location and loading it a first time in order to prepare a preview. The original file is not copied over, and will be read again each time the resource is used, so don’t move it around after it’s imported (or import it again).

The Import button opens a file/folder selector:

  • if a file is selected, it is added at the root of the imported assets.

  • if a directory is selected, all supported files are recursively imported, with the same file/folder structure.

If it’s not clear whether a file was properly imported / resources seem messy, the Reload button will parse all imported files again, and update the view.

Filtering

Resources are split in 2 main categories:

  • 3d models, those can be imported into the scene directly

  • 2d textures, those can be applied on 3d models like skins or stickers

The 2d and 3d buttons let you filter which type of resource is shown. The Filters text area can be used to search for specific resources. Finally a resource can be added to favorites by clicking on the ⭐, and will then be shown first in the view.